I've been chipping away at this project in my spare time over the last few weeks.
Since the last update I have sculpted in the rough forms for the rock that Minas Tirith is constructed out of. This was done in zBrush, rather crudely, by just Dynameshing a sphere and pushing and pulling it to get a representation of what's seen in the films.
Since the last update I have sculpted in the rough forms for the rock that Minas Tirith is constructed out of. This was done in zBrush, rather crudely, by just Dynameshing a sphere and pushing and pulling it to get a representation of what's seen in the films.
I've also begun modeling the interiors of the buildings that will eventually be cut open. This is similar to the way I worked on the Helms Deep cross section - just this time with a lot more rooms!!
I was modeling with the exterior walls on a transparency setting to allow me to correctly place the floors based off the window placement.
Modeling and more modeling...
Using the massive reference library of images I have sourced of the original shooting miniature, I've roughed in a lot of the building structures on the 5th and 6th levels of the city. In the image below I have added detail to some of them, though most are just placeholder shapes.
Here's a Photoshop paintover I've been playing with trying to figure out how I'm actually going to cut up this model in a way that shows off enough of the interior spaces without loosing the look and feel of the city. The cut away's are going to mostly focus on the buildings to the viewers left of the Hall of Kings (big building on the top level).
The most recent render of the whole structure.
Thanks for having a look! I feel like I'm getting close to be able to start painting it up in Photoshop, something I'm REALLY looking forward to now! Lot's of people said I was crazy for trying to do Minas Tirith as a cross section.. I'm starting to see why now.
Adam