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Mortal Kombat - Early Jax Arm Designs

Work done early in 2019 at Weta Workshop helping establish some key design elements for Director Simon McQuoid's Mortal Kombat film.

Jax presented a unique challenge, after losing his real arms he would be given a new makeshift set of robotic limbs. Only by harnessing the power of his arcana would the arms evolve into a much stronger set. The augmented arms needed to retain a visual link to the earlier versions, we explored this through their materiality and construction.

Early Jax Arm Concept

Early Jax Arm Concept

3D Base modeling in Gravity Sketch

3D Base modeling in Gravity Sketch