One of my larger tasks on the Last Sentinel was designing the DMNS Police force. The first design I actually worked on for the whole project was the main robot, in white, back in the beginning of 2022. This design established the main shape language and direction which we then carried across the rest of the DMNS designs. Inspiration was taken from modern Japanese police and riot control uniforms to help ground the designs with a sense of believability.
As the project developed some of these designs stayed the same, some evolved and some ended up morphing into completely new briefs to suit gameplay needs.
Concept art is never a final product, always part of the process, and used help drive decisions and therefore often ends up being a snapshot of how things looked at a certain time in development. There’s always been something special about this image to me, it was the first time we saw all the designs together and felt like we were onto something with the overall visual identity of the line up.